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Rules and Intel.

1. The directions of marshals are to be followed at all times.

2. Any player may be selected to act as a marshal by a senior marshal. This is usually in order to enhance play by acting in a plot specific role.

3. No player may act as a marshal or don a fluorescent jacket unless they are invited to do so by a senior marshal.

4. A disclaimer must be signed by each player, prior to the start of play.

5. Approved eye protection must be worn at all times during game play, unless the player is located in a designated safe area. SW Wargames recommend Full Face protection when playing airsoft and cannot be responsible for any injury sustained to the face if that player elects to wear goggles only.

6. All Airsoft guns must have their magazines removed, change lever set to single shot, safety catch on safe, when moving into a safe area.

7. You may use chairs, tables, as a barricade, but not to block doorways, or windows. Climbing on building roofs is forbidden.

8. Care must be taken during movement around the site, crawling and climbing over walls, look before you leap!

9. Pyrotechnics may be used, although no homemade Pyro will be allowed. Pyros's are not to be thrown back, they can be very hot and may burn!  Pyros will be available to purchase from TLSFX. Other Pyrotechnics will be considered but must be authorised by a senior Marshal prior to the event.

10. Power Limits. All Airsoft guns used by  players which are capable of fully automatic fire are subject to a maximum power limit of 350 fps with a 0.2gm bb.  Single shot rifles may be 500 fps with a 0.2gm bb.

11. Any player infringing the rules will be subject to either a warning or exclusion. Warnings may be given by marshals and will later be confirmed by a senior marshal.   Any player repeating an offence will be subject to exclusion. Exclusion can only be instigated by a senior marshal,

12. Personal honour, all players are required to take hits fairly. Any issues in relation to this are to be directed at the marshals, not at the other player!

13. When eliminated from a game a player should visibly and verbally acknowledge the hit and vacate to a safe area. (Unless game rules specify otherwise)

14. No physical violence is permitted.

15. Any disputes are to be directed through a Marshall.

16. Airsoft guns are not to be discharged at animals at any time.

17. No fires are allowed onsite without the express permission of the site management team.

18. Any player taking action which is deemed as harmful to other players, personal equipment or to the spirit of the game will be subject to the discipline rules noted above.

19. On the call of ENDEX or the sound of the AIR HORN all play is to cease, Magazines removed, two shots are to be fired in a safe direction and safety catches are to be applied